MMORPG

MMORPG stands for Massive Multi-player Online Role Playing Game. It’s a genre of (usually computer) games where other players over the internet can interact with each other in a virtual world. The first MMORPG was coined by Richard Garriott with Ultima Online in 1997. Wikipedia said that MMORPGs generated over $1billion in 2006, with even more in 2007 and 20080. Although, some games such as: Guild wars got rid of the monthly fee system and gain profits from software sales, and expansions.

Some of the top MMO/MMORPGs include: World of warcraft, Runescape ( =, and . Most MMORPGs have some form of progression in the game, social interaction, and character customization. All games have to have a theme or it isn’t a game, right? Some games have a fantasy theme, such as World of Warcraft, some have a sci-fi theme like Anarchy Online; others have a medieval theme, and crime. With the progression, most MMORPGs have a line of quests that you can complete for experience, which can be used for leveling, which is the basis for being "better" at whatever your doing. Most of these games of some place that you can role-play, which means speaking and acting like their character, even if it limits leveling and wealth.

Most people look down on those who put to much time and money into these games, while others think that others don't put enough time for the game to be played properly. Most games use the server system, which is like having a certain amount of people on a server/world so even more people can play the game.

The actual MMORPG have only existed since the 1990s, but some consider it the 1970s because of cames such as MUD. Something that some people have found strange are Online weddings, for games. Actual Weddings, in a game. This includes 8.7% of males, and 23.2% of females (even still, cause' more guys play than girls). Also, many people prefer to socialize online, rather than offline.

Some Games such as Eve Online feature a living, gaming economy. This includes: in game trading for in-game currency, bartering between players for similar priced items, the purchase of in-game items for real world money, same as before with in-game money, and creation of in-game points for other rewards (not currency). Most games don't allow the people to buy game-money with real money. Surprisingly, some game's money is worth more than actual country currency.

One reason most of these games can be looked down upon is because of the people who play them. Or it could be because some people don’t manage their time and decide to play these games for most the day (and/or night). Also, some of the themes can SEEM a bit immature, I mean if you start talking about Orcs, Trolls, Elves, Spaceships, and other things, people will think of you as nerds. But when you are playing the game itself, you are not thinking of what other people are thinking of you. I got all of my info from wikipedia.